over the hill ships with five named launch biomes: Emerald Lake, Gimli Ridge and Asgard Mountain in Canada, plus Tassili n'Ajjer Desert and Aurès Mountains in Algeria. Each area is a hand-crafted roughly 4 km by 4 km map, cabins act as local resume points, and portals let you travel between areas without returning to the main menu.
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Named launch biomes
The full release groups its hand-crafted areas under two regions. Each one has its own weather, terrain and cabin resume network.
| Region | Named area | Notable character |
|---|---|---|
| Canada | Emerald Lake | Forest, water and the Windy Joe Trail area; starter-region pickups |
| Canada | Gimli Ridge | Rock and ridge lines for medium-difficulty climbs |
| Canada | Asgard Mountain | High-elevation routes and longer crossings |
| Algeria | Tassili n'Ajjer Desert | Open sand and dry terrain |
| Algeria | Aurès Mountains | Stone plateaus and tight switchbacks |
On the map screen each row appears as its own selectable region, so you can plan a session around the kind of driving you have time for.
Read an area before crossing it
- Open the map and pick the area (region + named biome) you want to drive.
- Discover a cabin early so you have an easier place to resume inside that biome.
- Visit the trails and landmarks you can reach from that cabin before moving on.
- Check the ground and weather before a steep or muddy approach; tyre condition and rain change grip.
Viewpoints, wildlife, landmarks and meteorites give reasons to explore beyond the main route — the photo mode and wildlife guide covers the animals in each area. The same cabin network underlies each biome, so the resume pattern is identical even where the terrain is very different.
Travel between areas through a portal
- Drive to the portal shown on the map for the area you want to leave.
- Confirm the destination — the portal selects the next biome, not a route inside the current one.
- Continue play in the new biome on arrival; you do not return to the main menu.
Weather and the day-night cycle persist into the new biome, so a dry departure can arrive into rain. Keep recovery supplies ready for the first time you meet that biome's ground cover. If the crossing strands your car, open the vehicle recovery steps.
Cabins as local resume points
Each named biome has at least one cabin that acts as a local resume point for the trails, viewpoints and meteorites near it. Use a cabin as your base for a session rather than driving across a long area to start a new objective.
When you discover a cabin, your visit is recorded against that biome; switching biomes through a portal keeps every cabin you have already unlocked available as a fast travel point inside its own area.
Plan a completion pass
- Pick one biome per session so you can finish a cluster of trails without loading across a portal.
- Work the trails and points of interest visible from the cabin before moving on.
- Return for any objective you left for a harder car once a new part or tyre is available — the vehicle roster shows which trail awards each one.
For the first trip, the beginner guide keeps route choice and recovery preparation simple, and Windy Joe Trail sits inside Emerald Lake as an early reward run.
